
Dozo-Dozo
Face-to-face multiplayer BreakoutChallenge your friends face to face! Air hockey with Breakout physics!
Features:
- Dynamically changing playfield
- Face-to-face multiplayer matches
- Computer matches with 5 difficulties
- SNES-style pixel art graphics
- Immersive music tracks
- Hours of fun!
- Multilingual, localized/localised text
Dozo-Dozo is an air hockey-like game focused on 1v1 face-to-face matches. Bounce the ball with your bat, break blocks with the ball, and charge up energy for Smash Shots to score a goal!
Using your smartphone or tablet’s multitouch capabilities, you can play against your friend face-to-face. Have nobody to play with? Face off against a computer player with 5 different skill levels!
The name “Dozo-Dozo” comes from the Japanese phrase “dōzo”, used when giving way to someone or giving somebody something. “Here, have the ball!” “No thanks, you keep the ball!” “No, I insist!”
Terminology
bat — Each player controls one bat. Every time it bounces the ball, its energy level increases.
ball — Every round starts with one ball. Move the bat to prevent the ball from entering your goal.
gravity tiles — When a ball is on top of a gravity tile, acceleration is applied to the direction it points towards.
Power Pellet — When a Power Pellet collides with a bat, its energy level increases.
breakable block — When a ball hits a breakable block, it disappears and emits two Power Pellets.
Ball Block — When a ball breaks a Ball Block, another ball enters the board!
Smash Shot — If the bat has full energy when it bounces the ball, it becomes a Smash Shot. A Smash Shot is twice as fast as normal, and breaks through blocks instead of bouncing against them!
wall — A ball cannot break a wall, but a Smash Shot can slip through one.
Match Point — When either player is 1 point away from winning, the game is in match point.
Deuce — If both players are 1 point away from winning, they are both in deuce, a state where the player needs a 2 point lead to win.
Advantage — If a player gains a point when both players are in deuce, the player gains advantage. If the other player scores, both players are back in deuce. If the same player scores two points in a row, they win.
This game supports the following languages:
- 日本語 [Japanese]
- にほんご(かなもじ) [Japanese (without kanji)]
- English (UK)
- English (US)
- 𐑚𐑮𐑦𐑑𐑦𐑖 𐑦𐑙𐑜𐑤𐑦𐑖 [English (UK, Shavian alphabet)]
- 𐑩𐑥𐑧𐑮𐑦𐑒𐑩𐑯 𐑦𐑙𐑜𐑤𐑦𐑖 [English (US, Shavian alphabet)]
- español latino [Spanish (Latin-American)]
- Esperanto [Esperanto]
- toki pona [Toki Pona]
If you are willing to contribute translations in another language, please click here. Thank you!
Control schemes: mouse (1 player only), touch (1 or 2 players)